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Create stunning 3D in less time. The award-winning Autodesk 3ds Max software is the tool of choice for leaders in the game development, television and film industries who are looking for a comprehensive 3D solution that produces results out of the box. Over the years the software has become renowned for its ready-to-use, template-based character rigging system, along with its efficient polygon modeling toolset and UV texturing workflow. Additionally, the software gives you multiple integrated rendering options, including unlimited free network rendering with mental ray rendering software.
Autodesk 3ds Max 2009 software introduces time-saving new animation and
mapping workflow tools, groundbreaking new rendering technologies, and improved 3ds Max interoperability and compatibility with such industry-standard products as Autodesk Mudbox, Autodesk Maya and Autodesk MotionBuilder software.
New rendering technologies include the Reveal rendering toolset for both iterativeworkflows and dramatically faster, finished renderings, and the ProMaterialsmaterial library for simulating real-world surfaces. The release also deliversnumerous biped enhancements, new UV editing tools, along with improved OBJ and FBX import and export, which vastly enhance interoperability with Autodesk Mudbox, Maya, MotionBuilder, and other third-party applications.
New Feature Highlights
New Rendering TechnologiesWith 3ds Max 2009, Autodesk introduces Reveal
rendering, a system that streamlines iterative workflows by giving the artist very precise control over what is rendered: be it their entire scene minus a specific object, one given object, or a specific region of the Viewport/Framebuffer. Another key rendering toolset is the new ProMaterials library for mental ray, which gives artists fast access to professional-quality, building-material shaders such as glossy and matte paints, solid glass, concrete, and more.
New Mapping and Animation Workflow ToolsetsWith 3ds Max 2009, biped
now offers animators a more efficient workflow for rigging quadrupedsalong with other features that facilitate the character animation process. The release also delivers new UV editing features including a UV spline mapping tool, and enhanced Pelt and Relax toolsets that streamline the UVW unwrap workflow.
More Support for Inter-Application WorkflowsHigher OBJ translation fidelity
and more export optionsincluding improved texture map handling and more import information with regard to face counts per objectfacilitates exporting/importing of files from/to Mudbox and other digital sculpting applications. Additionally, improved FBX memory management and new import options support interoperability between 3ds Max and other products such as Maya and MotionBuilder. Lastly, there is now an on-screen, interactive ViewCube navigation widget that gives artists a fast and intuitive means of navigating 3D scenes, and a new SteeringWheels camera
interface. Both of these features will become standard across Autodesks 3D
productsproviding users with a consistent navigation experience, even as they move between packages.
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